Simulation Experience Design Methods for Training the Forces to Think Adaptively

نویسنده

  • Elaine M. Raybourn
چکیده

The present paper discusses the Simulation Experience Design Method employed to create engaging learning environments for training U.S. Armed Forces to think adaptively. This design method is based on the notion that one’s total experience in the simulated environment, or crucible, is integral to the learning process. A “crucible” experience is a defining moment that unleashes abilities, forces crucial choices, and sharpens focus. Simulation Experience Design lies in purposefully weaving players’ interactions with all entities and variables in the simulation game environment in order to guide certain communication events to occur. The system of interactions executed in the simulation game guides players to experience the effects or consequences of behaving, responding, thinking, identifying, acting, and feeling in certain ways. The Simulation Experience Design Method focuses on creating problem-solving opportunities in open-ended, culturally relevant environments in which users build awareness of the problem domain, internalize strategic thinking and hypothesis building, discover their strengths and weaknesses, develop intercultural communication skills, and hone the perceptual sensitivity to confidently navigate complex phenomena. The examples referred to in this paper reflect a unique twist on the first-person shooter game engine that is nonviolent and adapted to train communication and interpersonal rapport building skills. In effect, a first-person shooter engine can be used to train non-kinetic engagements. Currently an instantiation of an adaptive training system employing the Simulation Experience Design Method is in use and a part of the curriculum at Ft. Bragg. The present paper discusses the Simulation Experience Design method used to design adaptive training systems—from the design of scenarios executed in a virtual environment and ingame assessments of observer controllers to facilitating community-based learning during after action reviews.

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تاریخ انتشار 2006